The basic idea is to setup a rig to animate two textures on one object. In this case, I want to animate the eyes texture and the mouth texture for the head object. This can be done by utilizing the UV Warp Modifier but I discovered a couple of pitfalls.
Read MoreUsing EdgeSplit Modifier to fix Smoothing errors in Blender
Read MoreSo you've made a model to in MakeHuman and you've exported it using the new mhx2. Now it is time to work on it in Blender but when you use the MHX2 Runtime, the model is way too large.
Read MoreI made this Lego Mini Figure in LeoCad but now I notice all the triangles in the model
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